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1. combat rifle LP variant - in Feedback/Requests [original thread]
So if you check the minimatar LP store there is 1 combat rifle, a proto specialist variant which requires lvl 5CR OP, whereas at proto lvl in the caldari LP store there are 3 proto variants 2 which only require lvl 3 RR OPs and 1 specialist varian...
- by Heavy Salvo - at 2013.12.11 02:08:00
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2. the war room - in Feedback/Requests [original thread]
Move the majority of bob's threads down to the locker room where they belong
- by Heavy Salvo - at 2013.07.29 00:13:00
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3. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Gabriella Grey wrote: Heavy Salvo wrote: Dubious. Also forgot to throw in a lil somethin somethin in regards to the not so appealing curves of the Gallente DS. Thats right I said it, that bloated whale of a DS looks like a flying green twi...
- by Heavy Salvo - at 2013.07.01 18:43:00
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4. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
Dubious. Also forgot to throw in a lil somethin somethin in regards to the not so appealing curves of the Gallente DS. Thats right I said it, that bloated whale of a DS looks like a flying green twinkie and I am praying to baby jesus that someon...
- by Heavy Salvo - at 2013.06.30 21:17:00
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5. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
1.Access to better turrets. not saying the things should have a large blaster turret sitting on each side but something like a medium turret would make the damn things more viable, especially if your using an assault where that small turret does l...
- by Heavy Salvo - at 2013.06.20 11:52:00
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6. Tactical Rifles - in Feedback/Requests [original thread]
SGT Garrisson wrote: DISGRUNTLEDev wrote: As an AR user, you guys do realize that it is the only weapon that can currently reliably hit *anything* right now? The only reason I use it is that, after trying all of them, its the only one that w...
- by Heavy Salvo - at 2013.05.14 13:58:00
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7. Tactical Rifles - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Heavy Salvo wrote: Den-tredje Baron wrote: Heavy Salvo wrote: I've about had it at this point with the Tacs, I have no issue with the gun itself besides the damage retention down rage compared to the regular ass...
- by Heavy Salvo - at 2013.05.11 15:26:00
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8. Tactical Rifles - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Heavy Salvo wrote: I've about had it at this point with the Tacs, I have no issue with the gun itself besides the damage retention down rage compared to the regular assault rifles HOWEVER the people using Tactical rif...
- by Heavy Salvo - at 2013.05.11 15:04:00
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9. Tactical Rifles - in Feedback/Requests [original thread]
Darken-Sol wrote: chop off their pointer fingers. lets see em fan the trigger then. wait wait wait.....heres a tacAR shoot em back. Yeah, I've used the Tac ARs if you fan it hell yeah it shoots fast, but not the kind of speed I'm referring to.
- by Heavy Salvo - at 2013.05.11 15:02:00
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10. Tactical Rifles - in Feedback/Requests [original thread]
I've about had it at this point with the Tacs, I have no issue with the gun itself besides the damage retention down rage compared to the regular assault rifles HOWEVER the people using Tactical rifles and firing at what I would consider full auto...
- by Heavy Salvo - at 2013.05.11 14:42:00
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11. Game Time - in Feedback/Requests [original thread]
skinn trayde wrote: Heavy Salvo wrote: I'd REALLY appreciate some kind of clock in the Merc quarters showing the EXACT Game Time according to the damn game itself tired of spending so much time trying to explain/figuring out what time we...
- by Heavy Salvo - at 2013.04.30 09:26:00
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12. Game Time - in Feedback/Requests [original thread]
I'd REALLY appreciate some kind of clock in the Merc quarters showing the EXACT Game Time according to the damn game itself tired of spending so much time trying to explain/figuring out what time we need to schedule the Corp battles for or wha...
- by Heavy Salvo - at 2013.04.30 07:27:00
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